![]() Other changes hinted at were the new Support coming in Season 4 bringing exciting ways to interact with your team and Brigitte’s long-rumored ultimate change being something that could take the team anywhere between one and six months to implement into the game. Slightly reducing Moira’s damage but making sure she has more utility as a Support.Cassidy’s Magnetic Grenade won’t stun but would set him up for easier shots.Junkrat grenades having a smaller hitbox when they bounce off walls.No timeline or certainty that these would come out was given, but these are some of the ideas Dawson said the team is discussing: ![]() Lead hero designer Alec Dawson was also present for the Q&A and had some interesting tidbits to share about changes that current heroes could see. All of these would have been ridiculously strong moves that could take over the game, so we can understand why Blizzard would abandon them. Additional abilities that were once considered were Sombra’s Hack reducing max health on her target for a full minute and Wrecking Ball knocking down enemies he would roll over. If this remained in her kit, she would have been able to connect it to any hero and throw her Self-Destruct ultimate anywhere and that character would be doomed to endure the hit. At one point, D.Va could tether her mech to opponents and drag them away. When asked about internal testing they did on new characters, lead balance designer Josh Noh noted that there have been many and provided a few. We got looks into the present and future of Overwatch 2 hero updates and even learned about some interesting past abilities that characters almost had in the live version. A bunch of background information has been revealed to the Overwatch 2 community following a Reddit AMA where members of the Hero Balance team for the game took questions from players.
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